GAME CONTENT Kit

Concept

The GAME CONTENT kit is your Go to for about 50 % of your recurent tasks in Modo.

It is designed to speed-up the most common task on your daily basis work. It is composed by a Main pie-menu with dedicated commands and presets as well as UI improvements to default Modo tools.

Default Keymaps

  • Master Pie-Menu Ctrl Q (on PC) OR Cmd Q (on Mac)

  • Master Vertical Menu Ctrl Shift Q (on PC) OR Cmd Shift Q (on Mac)

  • Sub Pie Menu Ctrl Alt F1 to F9 (on PC) OR Cmd Alt F1 to F9 (on Mac)

  • Palette Ctrl Alt X (on PC) OR Cmd Alt X (on Mac)

  • Vertex Normal Pie Menu Ctrl Alt N (on PC) OR Cmd Alt N (on Mac)

  • Baking Pie Menu Ctrl Alt Shift B (on PC) OR Cmd Alt Shift B (on Mac)

Training Scenes

Training scenes are available from the SMONSTER TOP MENU / LOAD TRAINING SCENE / GAME CONTENT

Main Commands

Description

Overview

Options and Preferences

UDIM to Material

Description: This cmd lets you assign automatically Materials based on UDIM ID before exporting your UDIM ready asset to Unity (as it doesn’t support UDIM Workflow natively).

Steps: • Select the meshes you want to process, • Set the UV Map you’d like to work on, • Launch the script. • Define the Material Prefix you’d like, • Set the UDIM ID Tile Start and End. • if it takes time, Prepare your coffee.

Project n Fuse / Transfer Vertex Normal from poly under mouse

SETUP - Set Center Position

Set Smart Material

MODELING - Unbevel Corner