UV Kit

Concept

The UV kit is available from the kit bar and can be accessed directly from the 3D viewport as well as from the UV viewport.

It is designed to speed-up the projection and unwrap of UV from a given mesh, using Coplanar selection presets. It also make sure UV islands are not flipped and repacked and normalize Texel Density at every steps. That way ensure a nice layout preview of your UV state.

Principles of the main commands rely on selecting a one or set of polygons and let the selection presets do the rest of the coplanar selection for you.

Default Keymaps

  • Available from Kit tail menu (Top Right corner of Modo UI): kit_icon_uv

. From the 3D viewport, you can access to the UV Pie Menu via ``Q`` key. or *. From the UV viewport, you’ll access to the UV tools via ``Ctrl + Q`` **UV* section.

Training Scenes

Training scenes are available from the SMONSTER TOP MENU / LOAD TRAINING SCENE / UV

Main Commands

For any unwrap procedure there is a set of 3 smart projection commands. Each are set to specific unwrap.

Options and Preferences

SPP - Smart Projection Planar

SPC - Smart Projection Cylindrical

SPU - Smart Projection Unwrap

UV Tools Menu

The UV Tools are a set of commands to speepup and/or automatized common actions in UV Workflow. Some are more handy daily tools for convenient help during your process.

Normalize / Fix Flipped / Pack

UV view styles